[datafile] description="Effect definitions for the rewonder ruleset." options="1.0" ; /* <-- avoid gettext warnings ; */ <-- avoid gettext warnings ; Barbarian effects [effect_barb1] name = "No_Diplomacy" value = 1 reqs = { "type", "name", "range" "Nation", "Barbarian", "Player" } ; Specialist output bonuses [effect_elvis] name = "Specialist_Output" value = 2 reqs = { "type", "name", "range" "Specialist", "elvis", "Local" "OutputType", "luxury", "Local" } [effect_scientist] name = "Specialist_Output" value = 3 reqs = { "type", "name", "range" "Specialist", "scientist", "Local" "OutputType", "science", "Local" } [effect_taxman] name = "Specialist_Output" value = 3 reqs = { "type", "name", "range" "Specialist", "taxman", "Local" "OutputType", "gold", "Local" } ; Vision benefit from fortress watchtowers [effect_fortress_vision] name = "Unit_Vision_Radius_Sq" value = 8 reqs = { "type", "name", "range" "Special", "Fortress", "tile" "Tech", "Invention", "player" } ; Fortress HP regen [effect_fortress_hp_regen] name = "HP_Regen" value = 100 reqs = { "type", "name", "range" "Special", "Fortress", "Tile" "UnitClass", "Land", "Local" } ; Base vision range - radius of vision is sqrt(5) = 2.24 [effect_city_vision] name = "City_Vision_Radius_Sq" value = 5 ; Nuclear power gives +1 moves to sea units [effect_nuclear_powered_boats] name = "Move_Bonus" value = 1 reqs = { "type", "name", "range" "Tech", "Nuclear Power", "Player" "UnitClass", "Sea", "Local" } [effect_republic] name = "Make_Content_Mil" value = 1 reqs = { "type", "name", "range" "Gov", "Republic", "Player" } [effect_corruption_anarchy0] name = "Output_Waste" value = 25 reqs = { "type", "name", "range" "Gov", "Anarchy", "Player" "OutputType", "Trade", "Local" } [effect_corruption_anarchy1] name = "Output_Waste_By_Distance" value = 2 reqs = { "type", "name", "range" "Gov", "Anarchy", "Player" "OutputType", "Trade", "Local" } [effect_corruption_despotism0] name = "Output_Waste" value = 37 reqs = { "type", "name", "range" "Gov", "Despotism", "Player" "OutputType", "Trade", "Local" } [effect_corruption_despotism1] name = "Output_Waste_By_Distance" value = 4 reqs = { "type", "name", "range" "Gov", "Despotism", "Player" "OutputType", "Trade", "Local" } [effect_corruption_monarchy0] name = "Output_Waste" value = 15 reqs = { "type", "name", "range" "Gov", "Monarchy", "Player" "OutputType", "Trade", "Local" } [effect_corruption_monarchy1] name = "Output_Waste_By_Distance" value = 2 reqs = { "type", "name", "range" "Gov", "Monarchy", "Player" "OutputType", "Trade", "Local" } [effect_corruption_communism0] name = "Output_Waste" value = 20 reqs = { "type", "name", "range" "Gov", "Communism", "Player" "OutputType", "Trade", "Local" } [effect_corruption_republic0] name = "Output_Waste" value = 15 reqs = { "type", "name", "range" "Gov", "Republic", "Player" "OutputType", "Trade", "Local" } [effect_corruption_republic1] name = "Output_Waste_By_Distance" value = 2 reqs = { "type", "name", "range" "Gov", "Republic", "Player" "OutputType", "Trade", "Local" } [effect_base_unit_upkeep] name = "Upkeep_Factor" value = 1 [effect_republic_unit_upkeep] name = "Upkeep_Factor" value = 1 reqs = { "type", "name", "range" "Gov", "Republic", "Player" "OutputType", "Food", "Local" } [effect_democracy_unit_upkeep] name = "Upkeep_Factor" value = 1 reqs = { "type", "name", "range" "Gov", "Democracy", "Player" "OutputType", "Food", "Local" } [effect_republic_unit_unhappiness] name = "Unhappy_Factor" value = 1 reqs = { "type", "name", "range" "Gov", "Republic", "Player" } [effect_democracy_unit_unhappiness] name = "Unhappy_Factor" value = 2 reqs = { "type", "name", "range" "Gov", "Democracy", "Player" } [effect_upkeep_free_units_anarchy] name = "Unit_Upkeep_Free_Per_City" value = 3 reqs = { "type", "name", "range" "Gov", "Anarchy", "Player" "OutputType", "Shield", "Local" } [effect_upkeep_free_units_despotism] name = "Unit_Upkeep_Free_Per_City" value = 3 reqs = { "type", "name", "range" "Gov", "Despotism", "Player" "OutputType", "Shield", "Local" } [effect_upkeep_free_units_monarchy] name = "Unit_Upkeep_Free_Per_City" value = 3 reqs = { "type", "name", "range" "Gov", "Monarchy", "Player" "OutputType", "Shield", "Local" } [effect_upkeep_free_units_communism] name = "Unit_Upkeep_Free_Per_City" value = 3 reqs = { "type", "name", "range" "Gov", "Communism", "Player" "OutputType", "Shield", "Local" } [effect_civil_war_0] name = "Civil_War_Chance" value = 90 reqs = { "type", "name", "range" "Gov", "Anarchy", "Player" } [effect_civil_war_1] name = "Civil_War_Chance" value = 80 reqs = { "type", "name", "range" "Gov", "Despotism", "Player" } [effect_civil_war_2] name = "Civil_War_Chance" value = 70 reqs = { "type", "name", "range" "Gov", "Monarchy", "Player" } [effect_civil_war_3] name = "Civil_War_Chance" value = 50 reqs = { "type", "name", "range" "Gov", "Communism", "Player" } [effect_civil_war_4] name = "Civil_War_Chance" value = 40 reqs = { "type", "name", "range" "Gov", "Republic", "Player" } [effect_civil_war_5] name = "Civil_War_Chance" value = 30 reqs = { "type", "name", "range" "Gov", "Democracy", "Player" } [effect_empire_size_mod_0] ; base value name = "Empire_Size_Mod" value = -5 reqs = { "type", "name", "range" "Gov", "Anarchy", "Player" } [effect_empire_size_mod_1] name = "Empire_Size_Mod" value = -4 reqs = { "type", "name", "range" "Gov", "Despotism", "Player" } [effect_empire_size_mod_2] name = "Empire_Size_Mod" value = -3 reqs = { "type", "name", "range" "Gov", "Monarchy", "Player" } [effect_empire_size_mod_3] name = "Empire_Size_Mod" value = -2 reqs = { "type", "name", "range" "Gov", "Communism", "Player" } [effect_empire_size_mod_4] name = "Empire_Size_Mod" value = -1 reqs = { "type", "name", "range" "Gov", "Republic", "Player" } [effect_empire_size_step_0] name = "Empire_Size_Step" value = 6 reqs = { "type", "name", "range" "Gov", "Anarchy", "Player" } [effect_empire_size_step_1] name = "Empire_Size_Step" value = 10 reqs = { "type", "name", "range" "Gov", "Despotism", "Player" } [effect_empire_size_step_2] name = "Empire_Size_Step" value = 12 reqs = { "type", "name", "range" "Gov", "Monarchy", "Player" } [effect_empire_size_step_3] name = "Empire_Size_Step" value = 14 reqs = { "type", "name", "range" "Gov", "Republic", "Player" } [effect_empire_size_step_4] name = "Empire_Size_Step" value = 16 reqs = { "type", "name", "range" "Gov", "Democracy", "Player" } [effect_max_rates_0] name = "Max_Rates" value = 100 reqs = { "type", "name", "range" "Gov", "Anarchy", "Player" } [effect_max_rates_1] name = "Max_Rates" value = 60 reqs = { "type", "name", "range" "Gov", "Despotism", "Player" } [effect_max_rates_2] name = "Max_Rates" value = 70 reqs = { "type", "name", "range" "Gov", "Monarchy", "Player" } [effect_max_rates_3] name = "Max_Rates" value = 80 reqs = { "type", "name", "range" "Gov", "Communism", "Player" } [effect_max_rates_4] name = "Max_Rates" value = 80 reqs = { "type", "name", "range" "Gov", "Republic", "Player" } [effect_max_rates_5] name = "Max_Rates" value = 100 reqs = { "type", "name", "range" "Gov", "Democracy", "Player" } [effect_martial_law_each_0] name = "Martial_Law_Each" value = 1 reqs = { "type", "name", "range" "Gov", "Anarchy", "Player" } [effect_martial_law_each_1] name = "Martial_Law_Each" value = 1 reqs = { "type", "name", "range" "Gov", "Despotism", "Player" } [effect_martial_law_each_2] name = "Martial_Law_Each" value = 1 reqs = { "type", "name", "range" "Gov", "Monarchy", "Player" } [effect_martial_law_each_3] name = "Martial_Law_Each" value = 2 reqs = { "type", "name", "range" "Gov", "Communism", "Player" } [effect_martial_law_max_0] name = "Martial_Law_Max" value = 100 reqs = { "type", "name", "range" "Gov", "Anarchy", "Player" } [effect_martial_law_max_1] name = "Martial_Law_Max" value = 100 reqs = { "type", "name", "range" "Gov", "Despotism", "Player" } [effect_martial_law_max_2] name = "Martial_Law_Max" value = 3 reqs = { "type", "name", "range" "Gov", "Monarchy", "Player" } [effect_martial_law_max_3] name = "Martial_Law_Max" value = 3 reqs = { "type", "name", "range" "Gov", "Communism", "Player" } [effect_rapture_grow_0] name = "Rapture_Grow" value = 3 reqs = { "type", "name", "range" "Gov", "Republic", "Player" } [effect_rapture_grow_1] name = "Rapture_Grow" value = 3 reqs = { "type", "name", "range" "Gov", "Democracy", "Player" } [effect_democracy_0] name = "Unbribable_Units" value = 1 reqs = { "type", "name", "range" "Gov", "Democracy", "Player" } [effect_democracy_1] name = "No_Incite" value = 1 reqs = { "type", "name", "range" "Gov", "Democracy", "Player" } [effect_communism_0] name = "Veteran_Build" value = 1 reqs = { "type", "name", "range" "Gov", "Communism", "Player" "UnitFlag", "Diplomat", "Local" } [effect_gov_tile_bonus_0] name = "Output_Penalty_Tile" value = 2 reqs = { "type", "name", "range" "Gov", "Anarchy", "Player" } [effect_gov_tile_bonus_1] name = "Output_Penalty_Tile" value = 2 reqs = { "type", "name", "range" "Gov", "Despotism", "Player" } [effect_gov_tile_bonus_2] name = "Output_Inc_Tile_Celebrate" value = 1 reqs = { "type", "name", "range" "OutputType", "Trade", "Local" "Gov", "Monarchy", "Player" } [effect_gov_tile_bonus_3] name = "Output_Inc_Tile_Celebrate" value = 1 reqs = { "type", "name", "range" "OutputType", "Trade", "Local" "Gov", "Communism", "Player" } [effect_gov_tile_bonus_4] name = "Output_Inc_Tile" value = 1 reqs = { "type", "name", "range" "Gov", "Republic", "Player" "OutputType", "Trade", "Local" } [effect_gov_tile_bonus_5] name = "Output_Inc_Tile" value = 1 reqs = { "type", "name", "range" "Gov", "Democracy", "Player" "OutputType", "Trade", "Local" } [effect_revolution_0] name = "Revolution_When_Unhappy" value = 1 reqs = { "type", "name", "range" "Gov", "Democracy", "Player" } [effect_senate_0] name = "Has_Senate" value = 1 reqs = { "type", "name", "range" "Gov", "Republic", "Player" } [effect_senate_1] name = "Has_Senate" value = 1 reqs = { "type", "name", "range" "Gov", "Democracy", "Player" } [effect_partisan_0] name = "Inspire_Partisans" value = 1 reqs = { "type", "name", "range" "Gov", "Communism", "Player" "Tech", "Communism", "Player" "Tech", "Gunpowder", "Player" "Tech", "Guerilla Warfare", "World" } [effect_partisan_1] name = "Inspire_Partisans" value = 1 reqs = { "type", "name", "range" "Gov", "Democracy", "Player" "Tech", "Communism", "Player" "Tech", "Gunpowder", "Player" "Tech", "Guerilla Warfare", "World" } [effect_airport] name = "Veteran_Build" value = 1 reqs = { "type", "name", "range" "Building", "Airport", "City" "UnitClass", "Air", "Local" } [effect_airport_0a] name = "Veteran_Build" value = 1 reqs = { "type", "name", "range" "Building", "Airport", "City" "UnitClass", "Helicopter", "Local" } [effect_airport_0b] name = "Veteran_Build" value = 1 reqs = { "type", "name", "range" "Building", "Airport", "City" "UnitClass", "Missile", "Local" } [effect_airport_1] name = "HP_Regen" value = 100 reqs = { "type", "name", "range" "Building", "Airport", "City" "UnitClass", "Air", "Local" } [effect_airport_1a] name = "HP_Regen" value = 100 reqs = { "type", "name", "range" "Building", "Airport", "City" "UnitClass", "Helicopter", "Local" } [effect_airport_2] name = "Airlift" value = 1 reqs = { "type", "name", "range" "Building", "Airport", "City" } ; Base max city size of 8 [effect_aqueduct_size] name = "Size_Adj" value = 8 [effect_aqueduct] name = "Size_Adj" value = 4 reqs = { "type", "name", "range" "Building", "Aqueduct", "City" } [effect_bank] name = "Output_Bonus" value = 50 reqs = { "type", "name", "range" "Building", "Marketplace", "City" "Building", "Bank", "City" "OutputType", "Gold", "Local" } [effect_bank_1] name = "Output_Bonus" value = 50 reqs = { "type", "name", "range" "Building", "Marketplace", "City" "Building", "Bank", "City" "OutputType", "Luxury", "Local" } [effect_barracks] name = "Veteran_Build" value = 1 reqs = { "type", "name", "range" "Building", "Barracks", "City" "UnitClass", "Land", "Local" } nreqs = { "type", "name", "range" "UnitFlag", "Diplomat", "Local" } [effect_barracks_1] name = "HP_Regen" value = 100 reqs = { "type", "name", "range" "Building", "Barracks", "City" "UnitClass", "Land", "Local" } [effect_barracks_ii] name = "Veteran_Build" value = 1 reqs = { "type", "name", "range" "Building", "Barracks II", "City" "UnitClass", "Land", "Local" } nreqs = { "type", "name", "range" "UnitFlag", "Diplomat", "Local" } [effect_barracks_ii_1] name = "HP_Regen" value = 100 reqs = { "type", "name", "range" "Building", "Barracks II", "City" "UnitClass", "Land", "Local" } [effect_barracks_iii] name = "Veteran_Build" value = 1 reqs = { "type", "name", "range" "Building", "Barracks III", "City" "UnitClass", "Land", "Local" } nreqs = { "type", "name", "range" "UnitFlag", "Diplomat", "Local" } [effect_barracks_iii_1] name = "HP_Regen" value = 100 reqs = { "type", "name", "range" "Building", "Barracks III", "City" "UnitClass", "Land", "Local" } [effect_cathedral] name = "Make_Content" value = 3 reqs = { "type", "name", "range" "Building", "Cathedral", "City" } nreqs = { "type", "name", "range" "Building", "Michelangelo's Chapel", "Player" } [effect_cathedral_1] name = "Make_Content" value = 1 reqs = { "type", "name", "range" "Tech", "Theology", "Player" "Building", "Cathedral", "City" } nreqs = { "type", "name", "range" "Building", "Michelangelo's Chapel", "Player" } [effect_cathedral_2] name = "Make_Content" value = -1 reqs = { "type", "name", "range" "Tech", "Communism", "Player" "Building", "Cathedral", "City" } nreqs = { "type", "name", "range" "Building", "Michelangelo's Chapel", "Player" } [effect_city_walls] name = "Defend_Bonus" value = 200 reqs = { "type", "name", "range" "Building", "City Walls", "City" "UnitClass", "Land", "Local" } nreqs = { "type", "name", "range" "Building", "Great Wall", "Player" } [effect_city_walls_0] name = "Defend_Bonus" value = 200 reqs = { "type", "name", "range" "Building", "City Walls", "City" "UnitClass", "Helicopter", "Local" } nreqs = { "type", "name", "range" "Building", "Great Wall", "Player" } [effect_city_walls_1] name = "Unit_No_Lose_Pop" value = 1 reqs = { "type", "name", "range" "Building", "City Walls", "City" } [effect_city_walls_visible] name = "Visible_Walls" value = 1 reqs = { "type", "name", "range" "Building", "City Walls", "City" } [effect_coastal_defense] name = "Defend_Bonus" value = 100 reqs = { "type", "name", "range" "Building", "Coastal Defense", "City" "UnitClass", "Sea", "Local" } [effect_amphitheatre] name = "Make_Content" value = 3 reqs = { "type", "name", "range" "Building", "Amphitheatre", "City" } [effect_amphitheatre_1] name = "Make_Content" value = 1 reqs = { "type", "name", "range" "Tech", "Electricity", "Player" "Building", "Amphitheatre", "City" } [effect_courthouse] name = "Output_Waste_Pct" value = 50 reqs = { "type", "name", "range" "Building", "Courthouse", "City" "OutputType", "Trade", "Local" } nreqs = { "type", "name", "range" "Building", "Palace", "City" } ;[effect_courthouse_1] ;name = "Waste_Pct" ;value = 50 ;reqs = ; { "type", "name", "range" ; "Building", "Courthouse", "City" ; } ;nreqs = ; { "type", "name", "range" ; "Building", "Palace", "City" ; } [effect_courthouse_2] name = "Make_Content" value = 1 reqs = { "type", "name", "range" "Gov", "Democracy", "Player" "Building", "Courthouse", "City" } [effect_courthouse_3] name = "Incite_Cost_Pct" value = 300 reqs = { "type", "name", "range" "Building", "Courthouse", "City" } [effect_factory] name = "Output_Bonus" value = 50 reqs = { "type", "name", "range" "Building", "Factory", "City" "OutputType", "Shield", "Local" } [effect_granary] name = "Growth_Food" value = 50 reqs = { "type", "name", "range" "Building", "Granary", "City" } [effect_harbour] name = "Output_Add_Tile" value = 1 reqs = { "type", "name", "range" "Terrain", "Ocean", "Local" "Building", "Harbour", "City" "OutputType", "Food", "Local" } [effect_hydro_plant] name = "Output_Bonus" value = 25 reqs = { "type", "name", "range" "Building", "Factory", "City" "Building", "Hydro Plant", "City" "OutputType", "Shield", "Local" } nreqs = { "type", "name", "range" "Building", "Hoover Dam", "Player" "Building", "Nuclear Plant", "City" } [effect_hydro_plant_1] name = "Output_Bonus" value = 25 reqs = { "type", "name", "range" "Building", "Mfg. Plant", "City" "Building", "Hydro Plant", "City" "OutputType", "Shield", "Local" } nreqs = { "type", "name", "range" "Building", "Hoover Dam", "Player" "Building", "Nuclear Plant", "City" } [effect_hydro_plant_2] name = "Pollu_Prod_Pct" value = -25 reqs = { "type", "name", "range" "Building", "Factory", "City" "Building", "Hydro Plant", "City" } nreqs = { "type", "name", "range" "Building", "Recycling Center", "City" "Building", "Hoover Dam", "Player" "Building", "Nuclear Plant", "City" } [effect_hydro_plant_3] name = "Pollu_Prod_Pct" value = -25 reqs = { "type", "name", "range" "Building", "Mfg. Plant", "City" "Building", "Hydro Plant", "City" } nreqs = { "type", "name", "range" "Building", "Recycling Center", "City" "Building", "Hoover Dam", "Player" "Building", "Nuclear Plant", "City" } [effect_library] name = "Output_Bonus" value = 100 reqs = { "type", "name", "range" "Building", "Library", "City" "OutputType", "Science", "Local" } [effect_marketplace] name = "Output_Bonus" value = 50 reqs = { "type", "name", "range" "Building", "Marketplace", "City" "OutputType", "Gold", "Local" } [effect_marketplace_1] name = "Output_Bonus" value = 50 reqs = { "type", "name", "range" "Building", "Marketplace", "City" "OutputType", "Luxury", "Local" } [effect_mass_transit] name = "Pollu_Pop_Pct" value = -100 reqs = { "type", "name", "range" "Building", "Mass Transit", "City" } [effect_mfg_plant] name = "Output_Bonus" value = 50 reqs = { "type", "name", "range" "Building", "Factory", "City" "Building", "Mfg. Plant", "City" "OutputType", "Shield", "Local" } [effect_nuclear_plant] name = "Output_Bonus" value = 25 reqs = { "type", "name", "range" "Building", "Factory", "City" "Building", "Nuclear Plant", "City" "OutputType", "Shield", "Local" } nreqs = { "type", "name", "range" "Building", "Hoover Dam", "Player" } [effect_nuclear_plant_1] name = "Output_Bonus" value = 25 reqs = { "type", "name", "range" "Building", "Mfg. Plant", "City" "Building", "Nuclear Plant", "City" "OutputType", "Shield", "Local" } nreqs = { "type", "name", "range" "Building", "Hoover Dam", "Player" } [effect_nuclear_plant_2] name = "Pollu_Prod_Pct" value = -25 reqs = { "type", "name", "range" "Building", "Factory", "City" "Building", "Nuclear Plant", "City" } nreqs = { "type", "name", "range" "Building", "Recycling Center", "City" "Building", "Hoover Dam", "Player" } [effect_nuclear_plant_3] name = "Pollu_Prod_Pct" value = -25 reqs = { "type", "name", "range" "Building", "Mfg. Plant", "City" "Building", "Nuclear Plant", "City" } nreqs = { "type", "name", "range" "Building", "Recycling Center", "City" "Building", "Hoover Dam", "Player" } [effect_offshore_platform] name = "Output_Add_Tile" value = 1 reqs = { "type", "name", "range" "Terrain", "Ocean", "Local" "Building", "Offshore Platform", "City" "OutputType", "Shield", "Local" } [effect_palace] name = "Output_Waste_Pct" value = 50 reqs = { "type", "name", "range" "Building", "Palace", "City" "OutputType", "Trade", "Local" } ;[effect_palace_1] ;name = "Waste_Pct" ;value = 50 ;reqs = ; { "type", "name", "range" ; "Building", "Palace", "City" ; } [effect_palace_2] name = "Spy_Resistant" value = 50 reqs = { "type", "name", "range" "Building", "Palace", "City" } [effect_palace_3] name = "No_Incite" value = 1 reqs = { "type", "name", "range" "Building", "Palace", "City" } [effect_palace_4] name = "Capital_City" value = 1 reqs = { "type", "name", "range" "Building", "Palace", "City" } [effect_palace_5] name = "Output_Bonus" value = 75 reqs = { "type", "name", "range" "Gov", "Despotism", "Player" "Building", "Palace", "City" "OutputType", "Shield", "Local" } [effect_palace_6] name = "Output_Bonus" value = 50 reqs = { "type", "name", "range" "Gov", "Monarchy", "Player" "Building", "Palace", "City" "OutputType", "Shield", "Local" } [effect_police_station] name = "Make_Content_Mil" value = 2 reqs = { "type", "name", "range" "Gov", "Republic", "Player" "Building", "Police Station", "City" } nreqs = { "type", "name", "range" "Building", "Women's Suffrage", "Player" } [effect_police_station_1] name = "Make_Content_Mil" value = 4 reqs = { "type", "name", "range" "Gov", "Democracy", "Player" "Building", "Police Station", "City" } nreqs = { "type", "name", "range" "Building", "Women's Suffrage", "Player" } [effect_port_facility] name = "Veteran_Build" value = 1 reqs = { "type", "name", "range" "Building", "Port Facility", "City" "UnitClass", "Sea", "Local" } [effect_port_facility_1] name = "HP_Regen" value = 100 reqs = { "type", "name", "range" "Building", "Port Facility", "City" "UnitClass", "Sea", "Local" } [effect_power_plant] name = "Output_Bonus" value = 25 reqs = { "type", "name", "range" "Building", "Factory", "City" "Building", "Power Plant", "City" "OutputType", "Shield", "Local" } nreqs = { "type", "name", "range" "Building", "Hoover Dam", "Player" "Building", "Nuclear Plant", "City" "Building", "Hydro Plant", "City" } [effect_power_plant_1] name = "Output_Bonus" value = 25 reqs = { "type", "name", "range" "Building", "Mfg. Plant", "City" "Building", "Power Plant", "City" "OutputType", "Shield", "Local" } nreqs = { "type", "name", "range" "Building", "Hoover Dam", "Player" "Building", "Nuclear Plant", "City" "Building", "Hydro Plant", "City" } [effect_recycling_center] name = "Pollu_Prod_Pct" value = -66 reqs = { "type", "name", "range" "Building", "Recycling Center", "City" } [effect_research_lab] name = "Output_Bonus" value = 100 reqs = { "type", "name", "range" "Building", "Library", "City" "Building", "Research Lab", "City" "OutputType", "Science", "Local" } [effect_research_lab_1] name = "Output_Bonus" value = 100 reqs = { "type", "name", "range" "Building", "University", "City" "Building", "Research Lab", "City" "OutputType", "Science", "Local" } [effect_sam_battery] name = "Defend_Bonus" value = 100 reqs = { "type", "name", "range" "Building", "SAM Battery", "City" "UnitClass", "Air", "Local" } [effect_sdi_defense] name = "Nuke_Proof" value = 100 reqs = { "type", "name", "range" "Building", "SDI Defense", "City" } [effect_sdi_defense_1] name = "Defend_Bonus" value = 100 reqs = { "type", "name", "range" "Building", "SDI Defense", "City" "UnitClass", "Missile", "Local" } [effect_sewer_system] name = "Size_Unlimit" value = 1 reqs = { "type", "name", "range" "Building", "Aqueduct", "City" "Building", "Sewer System", "City" } [effect_space_component] name = "SS_Component" value = 1 reqs = { "type", "name", "range" "Building", "Space Component", "City" } [effect_space_module] name = "SS_Module" value = 1 reqs = { "type", "name", "range" "Building", "Space Module", "City" } [effect_space_structural] name = "SS_Structural" value = 1 reqs = { "type", "name", "range" "Building", "Space Structural", "City" } [effect_plastics_slowdown] name = "Slow_Down_Timeline" value = 1 reqs = { "type", "name", "range" "Tech", "Plastics", "World" } [effect_superconductor_slowdown] name = "Slow_Down_Timeline" value = 1 reqs = { "type", "name", "range" "Tech", "Superconductors", "World" } [effect_spaceflight_slowdown] name = "Slow_Down_Timeline" value = 1 reqs = { "type", "name", "range" "Tech", "Space Flight", "World" } [effect_stock_exchange] name = "Output_Bonus" value = 50 reqs = { "type", "name", "range" "Building", "Bank", "City" "Building", "Stock Exchange", "City" "OutputType", "Gold", "Local" } [effect_stock_exchange_1] name = "Output_Bonus" value = 50 reqs = { "type", "name", "range" "Building", "Bank", "City" "Building", "Stock Exchange", "City" "OutputType", "Luxury", "Local" } [effect_super_highways] name = "Output_Per_Tile" value = 50 reqs = { "type", "name", "range" "Special", "Road", "Local" "Building", "Super Highways", "City" "OutputType", "Trade", "Local" } [effect_supermarket] name = "Output_Per_Tile" value = 100 reqs = { "type", "name", "range" "Special", "Farmland", "Local" "Building", "Supermarket", "City" "OutputType", "Food", "Local" } [effect_temple] name = "Make_Content" value = 1 reqs = { "type", "name", "range" "Building", "Temple", "City" } [effect_temple_1] name = "Make_Content" value = 1 reqs = { "type", "name", "range" "Tech", "Mysticism", "Player" "Building", "Temple", "City" } [effect_university] name = "Output_Bonus" value = 150 reqs = { "type", "name", "range" "Building", "Library", "City" "Building", "University", "City" "OutputType", "Science", "Local" } ;[effect_apollo_program] ;name = "Reveal_Map" ;value = 1 ;reqs = ; { "type", "name", "range" ; "Building", "Apollo Program", "World" ; } ;[effect_apollo_program_1] ;name = "Enable_Space" ;value = 1 ;reqs = ; { "type", "name", "range", "survives" ; "Building", "Apollo Program", "Player", 1 ; } [effect_apollo_program] name = "Reveal_Map" value = 1 reqs = { "type", "name", "range" "Building", "Apollo Program", "Player" } [effect_apollo_program_1] name = "Enable_Space" value = 1 reqs = { "type", "name", "range", "survives" "Building", "Apollo Program", "World", 1 } [effect_asmiths_trading_co] name = "Upkeep_Free" value = 1 reqs = { "type", "name", "range" "Building", "A.Smith's Trading Co.", "Continent" } [effect_colossus] name = "Output_Inc_Tile" value = 1 reqs = { "type", "name", "range" "Building", "Colossus", "City" "OutputType", "Trade", "Local" } [effect_copernicus_observatory] name = "Output_Bonus" value = 100 reqs = { "type", "name", "range" "Building", "Copernicus' Observatory", "City" "OutputType", "Science", "Local" } [effect_cure_for_cancer] name = "Make_Happy" value = 2 reqs = { "type", "name", "range" "Building", "Cure For Cancer", "World" "Tech", "Genetic Engineering", "Player" } ; This effect is here only to prevent is_building_replaced() ; in common/effects.c from returning TRUE for Darwin's ; Voyage (and consequently having the city production list ; draw it with strike-through). ; ; The actual giving of techs is done in the lua script, so ; that players cannot get the bonus again when rebuliding ; the small wonder. [effect_darwins_voyage] name = "Give_Imm_Tech" value = 0 reqs = { "type", "name", "range" "Building", "Darwin's Voyage", "Player" } [effect_eiffel_tower] name = "Unit_Upkeep_Free_Per_City" value = 1 reqs = { "type", "name", "range" "Building", "Eiffel Tower", "Continent" "OutputType", "Shield", "Local" } [effect_great_library] name = "Output_Waste_Pct" value = 50 reqs = { "type", "name", "range" "Building", "Great Library", "Continent" "OutputType", "Trade", "Local" } [effect_great_wall] name = "Defend_Bonus" value = 200 reqs = { "type", "name", "range" "Building", "Great Wall", "Continent" "UnitClass", "Land", "Local" } [effect_great_wall_0] name = "Defend_Bonus" value = 200 reqs = { "type", "name", "range" "Building", "Great Wall", "Continent" "UnitClass", "Helicopter", "Local" } [effect_great_wall_1] name = "Unit_No_Lose_Pop" value = 1 reqs = { "type", "name", "range" "Building", "Great Wall", "Continent" } [effect_great_wall_visible] name = "Visible_Walls" value = 1 reqs = { "type", "name", "range" "Building", "Great Wall", "Continent" } [effect_hanging_gardens] name = "Make_Happy" value = 2 reqs = { "type", "name", "range" "Building", "Hanging Gardens", "Continent" } [effect_hoover_dam] name = "Output_Bonus" value = 25 reqs = { "type", "name", "range" "Building", "Factory", "City" "Building", "Hoover Dam", "Continent" "OutputType", "Shield", "Local" } [effect_hoover_dam_1] name = "Output_Bonus" value = 25 reqs = { "type", "name", "range" "Building", "Mfg. Plant", "City" "Building", "Hoover Dam", "Continent" "OutputType", "Shield", "Local" } [effect_hoover_dam_2] name = "Pollu_Prod_Pct" value = -25 reqs = { "type", "name", "range" "Building", "Factory", "City" "Building", "Hoover Dam", "Continent" } nreqs = { "type", "name", "range" "Building", "Recycling Center", "City" } [effect_hoover_dam_3] name = "Pollu_Prod_Pct" value = -25 reqs = { "type", "name", "range" "Building", "Mfg. Plant", "City" "Building", "Hoover Dam", "Continent" } nreqs = { "type", "name", "range" "Building", "Recycling Center", "City" } [effect_isaac_newtons_college] name = "Output_Bonus" value = 100 reqs = { "type", "name", "range" "Building", "University", "City" "Building", "Isaac Newton's College", "Continent" "OutputType", "Science", "Local" } [effect_js_bachs_cathedral] name = "Force_Content" value = 2 reqs = { "type", "name", "range" "Building", "J.S. Bach's Cathedral", "Continent" } [effect_king_richards_crusade] name = "Output_Add_Tile" value = 1 reqs = { "type", "name", "range" "Building", "King Richard's Crusade", "City" "OutputType", "Shield", "Local" } [effect_leonardos_workshop] name = "Upgrade_Unit" value = 2 reqs = { "type", "name", "range" "Building", "Leonardo's Workshop", "Player" } [effect_lighthouse] name = "No_Sink_Deep" value = 1 reqs = { "type", "name", "range" "Building", "Lighthouse", "World" } [effect_magellans_expedition] name = "Veteran_Build" value = 1 reqs = { "type", "name", "range" "Building", "Magellan's Expedition", "Continent" "UnitClass", "Sea", "Local" } [effect_manhattan_project] name = "Enable_Nuke" value = 1 reqs = { "type", "name", "range", "survives" "Building", "Manhattan Project", "World", 1 } [effect_marco_polos_embassy] name = "Output_Bonus" value = 40 reqs = { "type", "name", "range" "Building", "Marco Polo's Embassy", "Continent" "OutputType", "Trade", "Local" } [effect_michelangelos_chapel] name = "Make_Content" value = 3 reqs = { "type", "name", "range" "Building", "Michelangelo's Chapel", "Continent" } [effect_michelangelos_chapel_1] name = "Make_Content" value = 1 reqs = { "type", "name", "range" "Tech", "Theology", "Player" "Building", "Michelangelo's Chapel", "Continent" } [effect_michelangelos_chapel_2] name = "Make_Content" value = -1 reqs = { "type", "name", "range" "Tech", "Communism", "Player" "Building", "Michelangelo's Chapel", "Continent" } [effect_oracle] name = "Make_Content" value = 2 reqs = { "type", "name", "range" "Building", "Temple", "City" "Building", "Oracle", "Continent" } [effect_pyramids] name = "Rapture_Grow" value = 1 reqs = { "type", "name", "range" "Building", "Pyramids", "City" } [effect_internet] name = "Output_Bonus" value = 100 reqs = { "type", "name", "range" "Building", "Research Lab", "City" "Building", "The Internet", "Continent" "OutputType", "Science", "Local" } [effect_shakespeares_theatre] name = "No_Unhappy" value = 1 reqs = { "type", "name", "range" "Building", "Shakespeare's Theatre", "City" } [effect_statue_of_liberty] name = "Any_Government" value = 1 reqs = { "type", "name", "range" "Building", "Statue of Liberty", "Player" } [effect_statue_of_liberty_1] name = "No_Anarchy" value = 1 reqs = { "type", "name", "range" "Building", "Statue of Liberty", "Player" } [effect_sun_tzus_war_academy] name = "Veteran_Build" value = 1 reqs = { "type", "name", "range" "Building", "Sun Tzu's War Academy", "Continent" "UnitClass", "Land", "Local" } nreqs = { "type", "name", "range" "UnitFlag", "Diplomat", "Local" } [effect_sun_tzus_war_academy_1] name = "Veteran_Combat" value = 50 reqs = { "type", "name", "range" "Building", "Sun Tzu's War Academy", "Continent" "UnitClass", "Land", "Local" } nreqs = { "type", "name", "range" "UnitFlag", "Diplomat", "Local" } [effect_united_nations] name = "Has_Senate" value = 1 reqs = { "type", "name", "range" "Building", "United Nations", "World" } [effect_united_nations_1] name = "Revolution_When_Unhappy" value = 1 reqs = { "type", "name", "range" "Building", "United Nations", "World" } [effect_womens_suffrage] name = "Make_Content_Mil" value = 2 reqs = { "type", "name", "range" "Gov", "Republic", "Player" "Building", "Women's Suffrage", "Continent" } [effect_womens_suffrage_1] name = "Make_Content_Mil" value = 4 reqs = { "type", "name", "range" "Gov", "Democracy", "Player" "Building", "Women's Suffrage", "Continent" } [effect_fanatics_fundamentalism] name = "Fanatics" value = 1 reqs = { "type", "name", "range" "Gov", "Fundamentalism", "Player" } [effect_corruption_fundamentalism0] name = "Output_Waste" value = 2 reqs = { "type", "name", "range" "Gov", "Fundamentalism", "Player" "OutputType", "Trade", "Local" } [effect_corruption_fundamentalism1] name = "Output_Waste_By_Distance" value = 2 reqs = { "type", "name", "range" "Gov", "Fundamentalism", "Player" "OutputType", "Trade", "Local" } [effect_waste_fundamentalism0] name = "Output_Waste" value = 2 reqs = { "type", "name", "range" "Gov", "Fundamentalism", "Player" "OutputType", "Shield", "Local" } [effect_waste_fundamentalism1] name = "Output_Waste_By_Distance" value = 1 reqs = { "type", "name", "range" "Gov", "Fundamentalism", "Player" "OutputType", "Shield", "Local" } [effect_fundamentalism_unit_upkeep] name = "Upkeep_Factor" value = 2 reqs = { "type", "name", "range" "Gov", "Fundamentalism", "Player" "OutputType", "Food", "Local" } [effect_upkeep_free_units_fundamentalism] name = "Unit_Upkeep_Free_Per_City" value = 10 reqs = { "type", "name", "range" "Gov", "Fundamentalism", "Player" "OutputType", "Shield", "Local" } [effect_bad_sci_fundamentalism] name = "Output_Bonus_2" value = -50 reqs = { "type", "name", "range" "Gov", "Fundamentalism", "Player" "OutputType", "science", "local" } [effect_tithes_fundamentalism] name = "Happiness_To_Gold" value = 1 reqs = { "type", "name", "range" "Gov", "Fundamentalism", "Player" } [effect_max_rates_fundamentalism] name = "Max_Rates" value = 80 reqs = { "type", "name", "range" "Gov", "Fundamentalism", "Player" } [effect_enviromentalism] name = "Pollu_Prod_Pct" value = -50 reqs = { "type", "name", "range" "Tech", "Environmentalism", "Player" }