[datafile] description="City parameters for the rewonder ruleset." options="1.9" ; A specialist is a city citizen who is not a tile worker. Usually the ; player can control what specialist each citizen is, so long as the ; requirements for that specialist are met. ; ; Below are the entries for the specialists, one per specialist type. ; The tag name (in [specialist_*]) doesn't matter so long as it's unique. ; For each specialist the following fields may be set: ; ; ; name = name as seen by user ; short_name = one-character "short name" used (for instance) in cityrep ; reqs = requirements to have the specialist pick (see ; effects.ruleset and README.effects for help on requirements) [specialist_elvis] name = _("elvis") short_name = _("?Elvis:E") reqs = { "type", "name", "range" ; Nothing } [specialist_scientist] name = _("scientist") short_name = _("?Scientist:S") reqs = { "type", "name", "range" "MinSize", "5", "City" } [specialist_taxman] name = _("taxman") short_name = _("?Taxman:T") reqs = { "type", "name", "range" "MinSize", "5", "City" } [parameters] add_to_size_limit = 8 ; cities >= this cannot be added to. angry_citizens = 1 ; set to zero to disable angry citizens celebrate_size_limit = 3 ; cities >= can celebrate changable_tax = 1 ; set to zero to disallow changing of tax rates ;forced_science = 0 ; set these fields when changeable_tax is turned off ;forced_luxury = 100 ;forced_gold = 0 ; ; City styles define the way cities are drawn ; ; graphic = group of tiles to use, see cities spec for ; more info on city tiles ; citizens_graphic = group of citizens tiles to use, see citizens/small ; spec for more info on citizens tiles ; reqs = requirements for this city style (see README.effects) ; replaced_by = which style replaced this one [citystyle_european] name = _("?citystyle:European") graphic = "city.european" graphic_alt = "-" citizens_graphic = "ancient" citizens_graphic_alt = "generic" ; No reqs replaced_by = "Industrial" [citystyle_classical] name = _("?citystyle:Classical") graphic = "city.classical" graphic_alt = "-" citizens_graphic = "ancient" citizens_graphic_alt = "generic" ; No reqs replaced_by = "Industrial" [citystyle_tropical] name = _("?citystyle:Tropical") graphic = "city.tropical" graphic_alt = "city.european" citizens_graphic = "ancient" citizens_graphic_alt = "generic" ; No reqs replaced_by = "Industrial" [citystyle_asian] name = _("?citystyle:Asian") graphic = "city.asian" graphic_alt = "city.classical" citizens_graphic = "ancient" citizens_graphic_alt = "generic" ; No reqs replaced_by = "Industrial" [citystyle_babylonian] name = _("?citystyle:Babylonian") graphic = "city.babylonian" graphic_alt = "city.classical" citizens_graphic = "ancient" citizens_graphic_alt = "generic" ; No reqs replaced_by = "Industrial" [citystyle_celtic] name = _("?citystyle:Celtic") graphic = "city.celtic" graphic_alt = "city.european" citizens_graphic = "ancient" citizens_graphic_alt = "generic" ; No reqs replaced_by = "Industrial" [citystyle_industrial] name = _("?citystyle:Industrial") graphic = "city.industrial" graphic_alt = "-" citizens_graphic = "industrial" citizens_graphic_alt = "generic" reqs = { "type", "name", "range" "tech", "Railroad", "Player" } replaced_by = "Modern" [citystyle_modern] name = _("?citystyle:Modern") graphic = "city.modern" graphic_alt = "-" citizens_graphic = "modern" citizens_graphic_alt = "generic" reqs = { "type", "name", "range" "tech", "Automobile", "Player" } replaced_by = "PostModern" [citystyle_postmodern] name = _("?citystyle:PostModern") graphic = "city.postmodern" graphic_alt = "-" citizens_graphic = "postmodern" citizens_graphic_alt = "generic" reqs = { "type", "name", "range" "tech", "Superconductors", "Player" } replaced_by = "-"