|SSW FreeCiv Server: http://munk.org/freeciv Version: Freeciv 2.1.11
Archive of Freeciv Games:
This is an archive of a series of Freeciv Longturn games played by some friends and I during 2009. This was during Freeciv's 2.1 branch, and I had created some PHP scripts to parse savegame files into graphs and scores, and was in the process of setting up full automation of game starting and processing when 2.2 became the official branch. All the ruleset and savegame file formats changed, and I lost interest in rewriting everything to suit 2.2, and the players didn't seem too interested in continuing anyway, and so now this is just an archive of those few fun games we played. Enjoy!
Thanks for playing!
Top 5 Players:
Server is now a nice, stable AMD XP2000 1.6ghz box with 768mb RAM. I've also patched Freeciv with some logging changes that make it possible to preserve scores and calculate an average points score for each player.
This addition to the logging will allow us to award points for games played in a much more reasonable manner. By logging each player's score for each turn played, we can now average your points over all turns played and award points even where a player gets wiped out before the end of the game.
Yep, I've gone back to Freeciv's Stable 2.1.11 version. There's too many changes in 2.2.0 BetaX for me to use the existing scripts, so rather than rewriting everything, I think I'll get it working with the 2.1.X stable branch first, and let 2.2.x sort itself out to a stable release before attempting to tackle making all new rulesets and processing scripts.
What is Freeciv?From Wikipedia:
From Freeciv Wiki:
What is LongTurn?
The "LongTurn" variation of online Freeciv is similar to the normal MetaServer online version with ruleset changes that make it suitable for more leisurely gameplay over a period of days or weeks rather than a hurried game taking hours. Generally, once you've joined a game that's been started, you'll log in once to a few times per day and play at most a handful of turns in your free time. The ruleset stipulates a 24-hour timeout, so you'll only lose one turn if you don't play at least one turn per day. Ideally though, we try to get all the players on at the same time once or twice a week and get through a bunch of turns over the course of a few hours to keep things hopping.
Last Game Completed: